Crowd Control


 * }
 * -|Airborne


 * }


 * -| Airborne
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Blocked
 * Partial
 * with dash/blink
 * Blind
 * Allowed
 * Miss
 * Allowed
 * No
 * Allowed
 * Yes
 * Disarm
 * Allowed
 * Blocked
 * Allowed
 * style="white-space:nowrap;" |
 * Allowed
 * Yes
 * Forced Action
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Yes
 * Ground
 * Partial
 * Allowed
 * Partial
 * See notes
 * No
 * Nearsight
 * Allowed
 * Allowed
 * Partial
 * See notes
 * No
 * Root
 * Blocked
 * Allowed
 * Allowed
 * See notes
 * Yes
 * Silence
 * Allowed
 * Allowed
 * Blocked
 * Yes
 * Yes
 * Slow
 * Reduced
 * Allowed
 * Allowed
 * No
 * Allowed
 * Yes
 * Stasis
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Blocked
 * No
 * None
 * Stun
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Yes
 * Suppression
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Blocked
 * No
 * }
 * Stasis
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Blocked
 * No
 * None
 * Stun
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Yes
 * Suppression
 * Blocked
 * Blocked
 * Blocked
 * Yes
 * Blocked
 * No
 * }
 * Yes
 * Blocked
 * No
 * }
 * }

Please note the following:
 * Movement includes mobility abilities (i.e. dashes and blinks, such as ).
 * Ground does not impede basic movement.
 * Attack refers to a champion's basic attacks (by default right-click).
 * Ability refers to a champion's castable spells (by default Q, W, E and R).
 * Spells refers to the Summoner Spells.
 * Interrupt refers to whether or not the effect will cancel channeled abilities.
 * Roots and Entangles will NOT interrupt channeling, with the exception of two special-cases: and.
 * Roots and Entangles will interrupt and  by virtue of disabling their second casts.
 * Nearsight prevents the activation of "long ranged" abilities, which seems to include any ability that can input targets via the map. By virtue of disabling the second cast, Nearsight will interrupt . This may be a bug, although is thematically appropriate for an effect the removes the target's ability to see.
 * Knockdown and Ground only interrupts dash and blink abilities.
 * Crowd control applied by self or an ally cannot be countered in any way (neither reduced, resisted nor removed), with the exception of self-slows.